Expressive Computing Lab

표현적컴퓨팅 연구실

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표현적컴퓨팅 연구실

Artificial Intelligence (AI), often considered as a form of machine learning or computational intelligence, is increasingly being used to improve people’s interactions with products and services. While such technology has a big impact on creating new products and services, it has also been proven to be incredibly challenging to work with as a new material for design. To tackle this challenge, we explore the potential of computational intelligence in design by creating AI/ML-driven interactions, digital services, and products. We hope our research and experiment will enable us to create a more intuitive, natural, and expressive UI/UX, beyond task-oriented interactions (what to perform), toward the design of intelligent interactions that draw upon the nuances of human expression (how to perform).

Major research field

human-computer interaction, machine learning, gesture recognition, intelligent UI design, digital media design

Desired field of research

human-centered machine learning, deep technical UI/UX design, information design, emerging media arts

Research Keywords and Topics

# human-centered machine learning
# deep-technical ui/ux
# emerging media arts for audio/visual expression
HCML combines human insights and domain expertise with data-driven predictions to build a better, specialized model that supports various design tasks. How might we design more intelligent interactions and rich experiences through ML? We examine cutting-edge machine learning approach from a human-centered perspective, including explicitly recognizing human works, as well as reframing machine learning workflows based on situated human working practices, and exploring the co-adaptation of humans and systems. A human-centered understanding of machine learning in the design context can lead not only to more usable services and products but to new ways of framing design problem computationally with a deep technical UX design approach.

Research Publications
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∙Proceedings of the 25th International Symposium on Electronic Art (ISEA'19), Misplaced Euphoria: Developing Kinesthetic Empathy Through Interactive Performance, Kyungho Lee, 2019
∙Proceedings of the 9th ACM SIGCHI Conference on Creativity and Cognition (C&C'15) Express it!: An Interactive System for
Visualizing Expressiveness of Conductor’s Gestures, Kyungho Lee, Donna J Cox and Guy Garnett, 2015
∙ Proceedings of International Working Conference on Advanced Visual Interfaces (AVI’14), How Collective Intelligence Emerges: Knowledge Creation Process in Wikipedia from Microscopic Viewpoint, Kyungho Lee, 2014

국가과학기술표준분류

  • EE. 정보/통신
  • EE10. U-컴퓨팅
  • EE1003. U-컴퓨팅 기기/주변기기

국가기술지도분류

  • 정보-지식-지능화 사회 구현
  • 011600. 디지털 정보디자인 기술

녹색기술분류

  • 녹색기술관련 과제 아님

6T분류

  • IT 분야
  • 정보처리 시스템 및 S/W
  • 010316. 기타 정보처리시스템 및 S/W 기술